home

search

Chapter 24: Bio-Malware

  Chapter 24: Bio-Malware

  The Sink didn't do "quiet."

  Even when nothing moved, the air still jittered—pipes clanking, vents coughing, tox-smog belched from the vents in clockwork bursts, thick enough to gum up filters and leave a chemical bite on every inhale.

  The Core-Gate crater sat ahead like the map refused to commit—broken ground that never finished loading back into place.

  Black glass and slagged stone.

  Edges still red-hot in places, not from heat—wrong heat—from whatever server fault cracked open when it blew.

  My HUD tried to draw a boundary box around it and failed. The outline doubled, then tripled, sliding a few pixels left every time I blinked.

  


  > [ERROR: V-SYNC DESYNC // FRAME TEAR 31%]

  


  > [NOTICE: DUPLICATE RENDER PASS DETECTED]

  My peripheral vision fractured.

  Same alley, same railing, same puddle—two copies stacked half a second out of sync.

  My internal gyro lurched as my feed choked down to 10 FPS. I forced my siege-body forward anyway.

  Every step was mass and metal and borrowed code. My cannon arm dragged a fraction behind my intent, like input lag through a bad USB cable.

  The smell hit next—hot metal and burnt copper, like a busted battery venting into my intake. Sharp, metallic, like a charger shorting in my mouth. It scraped my throat module.

  The crater sang, too.

  A high, wet screech—Core-Tech discharge forcing itself through a crack that should've been sealed by map boundaries.

  Two shapes blocked the approach ramp. Enforcer Sentinels. Level 45.

  Brass bodies the size of small towers, riveted plates, glowing cores behind grillwork. They crossed halberds with ceremonial precision.

  Their nametags flickered in my vision: ENFORCER SENTINEL (Neutral/Guarding).

  Yellow. Not red. Yet.

  My targeting reticle hovered anyway. Reflex. Fear.

  Fast math on whether my DPS beat their HP before they pinned me to the ramp.

  I pinged my own stats like a nervous tic and pulled up the one I'd been avoiding.

  


  > [STAT: REPUTATION // ZENITH ENFORCERS: -12]

  Negative. Of course it was negative.

  I was a walking siege asset with a hacked cannon, crawling out of The Sink toward Zenith's side of the line, where Enforcers treat anything crawling out of The Dregs like probable cause.

  If I were them, I'd aggro on sight and call reinforcements.

  The Sentinels' head units rotated in perfect sync. Their cores brightened.

  Halberd tips dipped—pre-aggro posture—halberds dipping into that half-step before the first swing.

  My HP bar pulsed once—no damage yet, just the threat prediction lighting up like the game already queued my funeral.

  My palms—gloved, blocky, not mine—sweated anyway.

  Then a clean packet punched through the noise—JusticiarCamila's signature. Polished enough to make The Sink feel illegal.

  An auth token slammed into their check and cancelled their aggro mid-animation—halberds froze halfway down like someone yanked the strings.

  


  > [INBOUND: AUTH TOKEN // ADMIN OVERRIDE LVL 5]

  


  > [ROUTING: SENTINEL_CORE_A, SENTINEL_CORE_B]

  


  > [NOTE: TOKEN_SOURCE: JUSTICIAR CAMILA // REMOTE SIGNATURE VERIFIED]

  The brass giants shuddered. Gears complained.

  A mechanical whir rolled through their chassis as if someone yanked their teeth out mid-bite.

  Their core-lights dimmed from "about to ruin your day" to "statue."

  Halberds uncrossed. One step left. One step right.

  A corridor opened toward the crater's unstable glow.

  I didn't exhale.

  I stepped into the tear, praying the frame didn't stutter me into a wall and dead-stop my chassis.

  I toggled it anyway.

  


  [Debug View].

  Mana ticked down nonstop, a steady siphon that punished every extra second I kept Debug View up.

  Not a chunk. A constant, petty siphon that promised to empty me out if I got greedy.

  


  > [NOTICE: DEBUG_VIEW_ACTIVE]

  


  > [DRAIN: -15 MANA/s]

  Debug View snapped on and the map dropped its textures.

  Grime vanished first—The Sink soot, rust sheen, oil-slick puddles—gone like textures failing to load.

  Underneath: neon-blue wireframe.

  Everything reduced to wireframe and hitboxes; even my own chassis had an ugly square outline hugging it too tight.

  Pipes became latticed cylinders. Railings turned into clean grids.

  Even the tox-smog turned into a noisy fog block, flickering like a broken texture.

  The crater's edge looked worse in wireframe. Not "burned." Wrong.

  The ground wireframe had been dragged, stretched, then snapped back with chunks missing—gaps where my feet could drop into nothing.

  Holes where the floor collision never loaded—one bad roll and I'd drop into Missing Data.

  I walked forward, cannon arm heavy, my feet kept snapping back onto a forced path—like invisible lane rails kept nudging my chassis back where the map wanted me.

  I forced a manual override—just enough to drift off the line.

  My joints complained. My body felt the strain like a warning vibration.

  


  > [Core-Battery 86%]

  Then I hit the first Ghost Replay.

  The air caught, and the same few seconds started looping in front of me.

  A translucent Camila—older timestamp—sprinted across the ramp, coat flaring.

  A second later, a blur of Enforcers.

  A third: a bright core-tech arc, elegant as a math proof, drawing golden curves in the air.

  It looped. Reset. Loop. Reset.

  The replay passed through me. Cold static crawled under my plating anyway.

  If you stumble upon this narrative on Amazon, be aware that it has been stolen from Royal Road. Please report it.

  


  > [NOTICE: TEMPORAL_ECHO // READ-ONLY]

  Data-Spikes speared up ahead—hazard nodes shoved into the route like someone wanted a fail state.

  They sat right on the route like a trap tile—touch one and the damage goes straight through defenses.

  Jagged shards, black-purple, but in Debug View they were bright red error blocks shoved through the floor wireframe at angles the map shouldn't allow.

  Their edges jittered. No animation frames. Just raw corruption pretending to be solid.

  Platforming. In a siege chassis.

  Someone designed this to make big hitboxes suffer.

  I lined up the gaps like I was doing QA on a death trap. Step. Pause. Step.

  My hitbox felt huge—siege chassis, wide feet, cannon offset.

  I tried a short hop over a low spike cluster.

  


  > [Core-Battery 84%]

  My rear strut clipped a shard.

  Static detonated through my frame. A white flash ate my HUD.

  My HP bar stuttered, then chunked down in one ugly tick.

  [-68 HP] Pure damage.

  No armor. No negotiation.

  Pain translated into jitter—servo heat, input delay, and red warnings stacking so fast my joints felt sanded from the inside.

  I landed hard, corrected, and kept moving because stopping meant touching another spike.

  The explosion's "flow" showed itself in Debug View: golden core-tech equations threaded through the crater—perfect arcs, symmetric nodes, clean propagation.

  Too clean to be an accident.

  And then, cutting across it: an ugly tear.

  Not a curve. A rip.

  A seam where the wireframe didn't connect, where space fell into a buzzing gap of mismatched tiles—Missing Data where the map refused to stitch clean, where the wireframe didn't meet and my minimap refused to update.

  It wasn't core-tech. It was something else chewing on the map.

  My Mana kept draining. 315 felt suddenly finite.

  I followed the math anyway, stepping where the golden lines pointed, dodging red spikes, following the only safe path the wireframe revealed.

  The epicenter wasn't a crater anymore. Something had moved in and claimed it.

  I stepped through the final arch of torn geometry, Debug View still active, Mana bleeding steadily [-15 Mana/s].

  My reserves sat at 270 and falling. I had maybe eighteen seconds before I had to kill the feed or go dry.

  What I found stopped my steps cold.

  I'd expected corrupted data. Scrambled packets. Maybe a rogue script loop.

  Standard server garbage. Patchable.

  Instead, a growth. Wrong-color. Wet.

  Green. Wet. Pulsing.

  It clung to the wireframe in ropes and blisters, expanding and contracting like it had its own breathing loop.

  Sick green light pulsed under its skin-thin film, pulsing in rhythms that didn't match the server's clock.

  My hitbox check found nothing—no collision, no texture tag—yet it still squatted on the map, blocking space without admitting it existed.

  My HUD flickered trying to render it.

  


  > [ERROR: ENTITY_CLASS NULL]

  


  > [WARNING: BIOLOGICAL CONTAMINANT DETECTED]

  


  > [+ 150 XP]

  "That's not—that shouldn't be here."

  The words scraped out of my voice module.

  Biology didn't spawn in this game. This was a simulation. Numbers and light.

  Nothing grew. Nothing lived.

  But this thing was doing both.

  It throbbed.

  A wet sucking loop played on repeat, clipping harder each second like the audio slider got stuck past max.

  The wireframe beneath it blackened, edges curling away from its touch.

  Not corrupted. Digested.

  I forced my cannon arm up.

  The Mutagen core hummed, its bio-reactive charge cycling, but I didn't fire. I needed to know what I was looking at. I needed the data.

  [Source Drain] — activated.

  A channeling bar materialized above my head. White. Clean. Empty. It began to fill.

  


  > [TASK: SOURCE_DRAIN]

  


  > [TARGET: UNDEFINED_ENTITY // DEPTH: KERNEL]

  The bar crept. 10%. 20%.

  My Mana got chunked—[-80 Mana], then again, then again.

  The drain felt like a hard siphon—pressure in my chest plate, input delay spiking with every tick.

  The spore twitched.

  


  30%. 40%.

  I held my ground, cannon trained on the horror.

  


  50%. 60%.

  Wireframe tendrils extended from my chassis—thin scan-lines probing the pustule's surface like my rig was trying to force a target bracket onto something the game refused to classify.

  


  > [PROGRESS: 70%]

  


  > [DATA FRAGMENT ACQUIRED: "...GR...OW...TH..."]

  The spore shivered.

  Its surface rippled, and for a second, I felt pushback—like the thing noticed the channel and started bracing against it.

  80%.

  My HUD flooded with red banners and stuttering error pings.

  FATAL EXCEPTION: UNAUTHORIZED BIOLOGICAL INTRUSION

  SYSTEM RESET INITIATED

  The world hard-cut to white.

  Debug View collapsed. The crater, the wireframe, the spore—everything vanished into white.

  My body went numb, input severed, everything reduced to a loading cursor on blank white, spinning like it could hide what just happened.

  Then the reset slammed back.

  Graphics stuttered. Textures popped in chunks.

  My HP bar had sat at 1190—the spore didn't just resist. It backfed the channel and hit me with a rejection spike.

  [-100 HP] — System Shock.

  


  > [HP: 1090]

  The spore bulged.

  Its membrane split, and something inside screamed—copper tearing under tension, layered with disk-click chatter in my ears.

  Corrupted tendrils snapped outward, whipping the air in random arcs like broken whips looking for a latch point.

  I backed up, feet grinding against torn mesh.

  My Mana sat at 30. Battery at 76. Debug View was gone.

  And the thing in front of me was very much awake. Alive.

  The spore didn't lunge at me.

  It broadcasted a pulse.

  Its split membrane flexed in and out, and the air shook like my audio got hard-clipped at max gain.

  Necrotic code—black-green threads with red checksum sparks—whipped past my cannon barrel and snapped into the air behind me.

  I tracked it on instinct, swiveling my siege torso too slow, too heavy.

  Security Orbs idled near the ramp in a lazy patrol loop—non-combat.

  Sleek brass spheres, blue eye-lights, clean lines. The kind of unit you ignore until it flips you to a target.

  The tendrils latched onto them anyway.

  On contact, their brass finish bubbled and blackened in fast patches, like the corruption was repainting them from the inside out.

  The Orbs' polished casings blistered, swelling into wet blisters that pushed out between brass seams.

  Plates didn't bend. They split, the way a file cracks when you force the wrong format.

  Their eye-lights flickered—System Blue, System Blue—then a hard snap to Corrupted Red.

  A sound rolled through the crater: a citywide PA blew through my audio channels at max gain—compressed, distorted, and close enough to rattle my head casing.

  [GLOBAL ALERT]

  CRITICAL THREAT: UNIT [GLITCH] FLAGGED AS VIRUS

  SECURITY PROTOCOL: PURGE

  My stomach module tried to purge.

  I didn't have one. The gag reflex fired anyway—firmware panic, nothing else.

  "Of course."

  The word came out as a metallic rasp.

  "Blame the bot."

  The Orbs rose together.

  Not patrolling anymore—formation. Triangulated angles.

  Their threat meters slid into my HUD, all red bars and lock icons, each one stapling a target bracket onto my chassis.

  I reversed hard, feet kicking up glass grit.

  The crater's edge scraped my undercarriage and my HP bar jittered, then ticked down [-12 HP].

  Pain translated as heat in my joints, a nasty vibration that wouldn't settle.

  I snapped open my Debug Tool and tried to pull local permissions. Tried to re-issue Justiciar Camila's token.

  


  > [NOTICE: ADMIN_ACCESS_LEVEL_1 // REQUESTING TOKEN_REFRESH_PROXY]

  


  > [COMMAND: AUTH_REFRESH]

  


  > [RESPONSE: 401 // REVOKED]

  


  > [Core-Battery 72%]

  No.

  No, no, no.

  The zone had flipped states. The crater was quarantined and I was the infection inside the box.

  


  > [NOTICE: ADMIN_ACCESS_LEVEL_1 LIMITED]

  


  > [WARNING: SECURITY_ZONES_LOCKED]

  The nearest Orb rotated.

  Bulges pushed under the brass and relaxed again, like the casing couldn't decide what shape it was supposed to be.

  A mana-cannon aperture irised open.

  Purple charge built—off-color, dirty—strobing the crater walls in hard bands.

  Phase was charged.

  One button. One chance.

  But the path behind me was a mess of spikes and torn geometry, and my V-Sync error still kept dropping frames in ugly gaps that made distance and timing a coin flip—frame tear stealing the exact moment I needed.

  All three Orbs chimed in unison.

  Charge complete.

  Their cannons leveled at my faceplate.

  Generated by GlitchWriter.

  Facade: The Girl Who Will Destroy the System

  by kurowinter88

  The world is governed by a hidden System.

  Llyne is not chosen. She gains no powers.

  She is simply aware—and the System was not built for that.

  Comedy first. Psychological collapse later.

  Read before the System notices her. ????

Recommended Popular Novels